Tea ‘n’ Cake


A Painful Archaeological Adventure

For the last couple of weeks I’ve spent  most of my time scrutinizing the ancient scrolls. By that I mean editing really really old code from The Living Dungeon. I’m absolutely determined to get it updated on the Xbox but it’s a huge task.  The code was not the best to begin with as Chantelle […]

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Making Knots, and Gravity Wells

  This week I finally managed to get the proper release build working for The Living Dungeon. That’s one step closer to an update. The next problem is fixing an unusual issue with the dialog in the cutscenes being off to the side, and the in game HUD not scaling with the fit to window […]

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Pulling at Threads

Been messing around with a few things this week. I’d love to say that it has all gone very smoothly but that is far from the truth. The first piece of good news is that we finally got The Living Dungeon working with Unity 5.6. The bad news on that front, is that we haven’t […]

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Dead Stuff + Explosions

Dead Exit got another review this week. It was another 8/10. That seems to be the consensus among the review giving community. The pessimist in me was expecting more hate from the people who would pick it up for 10 minutes and just say “Nope”, or from people blaming the game for when the game fails […]

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The World Keeps Turning

Despite the apocalypse, things keep moving along. We’ve uploaded a new PC version of Dead Exit with some little fixes, including a fix for a super rare multiplayer bug, and some minor visual poopy bits (That is a technical term). That is probably the most pertenant thing that’s being dealt with. We are also aware […]

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Half a Week Later.

Dead Exit came out on Halloween. It’s far too early to tell whether or not it did ok. We won’t really know for sure for a couple of months. Reviews have been fine. We’ve had a decent number of 8s and also a few 7s, so nothing to complain about there really. There is no […]

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Dead Exit Enters! A Halloween Special

Dead Exit is coming out for Xbox on Halloween. Wait! That’s today! So the first question is… Why haven’t you bought it yet?!?! In fact if you go off and buy it now I’ll totally forgive you for not bothering to read the rest of today’s blog post. I’ll continue for those of you who have […]

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The Dead are Coming… To Xbox!

YUP! Dead Exit has an official release date for Xbox One. Halloween! That’s the 31st of October for any of you people who don’t pay any attention to the machinations of witches, warlocks, the undead, or dressing up as stereotyped versions of other cultures and then getting in trouble because someone gets offended. Whether you […]

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World Space Week

OK. So that was only part of the week and it ended on the 10th, but I didn’t know until the Saturday morning when my daughter told me. She has been doing unity tutorials and after finishing one had decided it would be a good idea to make a similar game but with spaceships… because she […]

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End of an Era

    Everything else that happened this week was entirely insignificant compared to one monumental event. Chantelle left us. I have had the honour and privilege of working with Chantelle for over four years and they have flown by. I’ve watched her grow from newbie graduate into a one woman coding machine over that time, […]

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